NewLip sync API

3D AI avatars vs video avatars: how they're made, and how they're billed

Video avatars stream a generated video of a face; 3D avatars are drawn live by the visitor's device. The difference decides how they look, how fast they answer and what they cost per conversation.

3 November 2026 · 3 min read · Lobbyface

"AI avatar" covers two different technologies. Both show a face that talks, but they are built and paid for in opposite ways. If you are choosing a talking host for a website or a screen, this difference matters more than any feature list.

Video avatars: a face rendered on someone else's servers

A video avatar is generated as video. The provider's GPUs produce frames of a person speaking, usually from a filmed or photographed actor, and stream them to the visitor like a video call.

Strengths

  • Photorealism. The face looks like a filmed person, because it is derived from one.
  • Nothing to render on the visitor's side. Any device that can play a video can show it.

Trade-offs

  • You pay for every minute. Each live conversation keeps a GPU busy on the provider's side, so pricing is per minute. As published in November 2026, Tavus plans ran from $22 to $975 a month for 60 to 4,000 minutes, with extra minutes at $0.26–0.35. D-ID rounds minutes up to 15 seconds and lets unused minutes expire each month.
  • The face is a stock or filmed person. It can be custom, but it is a person, not a character designed for your brand.
  • Streaming adds delay. The video has to be generated and sent before the visitor sees the answer.

3D avatars: a character drawn by the visitor's device

A 3D avatar is a model: a mesh with a skeleton and facial blend shapes, like a game character. The visitor's browser draws it with WebGL, and the conversation sends only text, audio and animation data, never video.

Strengths

  • Cost doesn't grow with minutes watched. The visitor's device does the drawing; you pay for the AI and the voice, not for a GPU per conversation. That allows a fixed monthly fee.
  • Your own character. Face, outfit, colours and voice can be designed for your brand.
  • It reacts instantly. Expressions, eye contact and gestures are animated on the device, so the character is never frozen while the answer is prepared.
  • It runs where your visitors are: phones, laptops and in-store kiosks, from one web page.

Trade-offs

  • Stylised rather than filmed. A browser-rendered character looks very good, but not like video of a real person.
  • It has to run on ordinary phones, which takes careful optimisation: model size, textures and fallbacks for weak devices.

The third option: cinematic 3D streamed from Unreal Engine

There is a middle path for flagship screens. A MetaHuman-quality character is rendered in Unreal Engine on a cloud GPU and streamed to the screen (Pixel Streaming). It looks cinematic and runs on any display, but like a video avatar, every live viewer occupies part of a GPU, so it suits a lobby, a showroom or an event stand rather than every website visitor.

Side by side

Video avatar 3D in the browser 3D streamed from Unreal
Rendered by Provider's GPUs Visitor's device Your cloud GPU
Looks Filmed person Designed character Cinematic character
Billing Per minute Fixed monthly fee Per GPU hour
Your own character Limited Yes Yes
Best for Recorded videos, short sessions Every website visitor, phones Flagship screens and events

Which one should you pick?

  • Many visitors, long conversations, a brand character: 3D in the browser. Costs stay flat as traffic grows.
  • A few high-impact screens: cinematic Unreal streaming.
  • Pre-recorded explainer videos rather than live conversation: a video avatar platform is the simplest tool.

Lobbyface builds the first two: browser 3D hosts for websites and screens, and Unreal-rendered characters for flagship spaces, on the same AI and voice. See how the packages compare, or read what an AI avatar does that a chatbot doesn't.

Lobbyface

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